| Age ??? |
| Gender ??? |
| Origin ??? |
The real Myyr Burakh of Anchor Hill is dead — has been, for the past hundred years.
And yet, they remain, even with that tinge of an unplaceable accent intact.
Begs the question how, but more so— Why?
And who pulls the strings now, berobed.
And yet, they remain, even with that tinge of an unplaceable accent intact.
Begs the question how, but more so— Why?
And who pulls the strings now, berobed.
Appearance
| Height 5'11'' |
| Build thick |
| Hair no |
| Eyes little fires |
- scaled skin, the gaps of which ripple and flare with an emotive luminance like that of an inner furnace
- no sharp edges, made soft by an indulgent life, apart from the clawed hands that reach, touch and interface without abandon
- empty eyesockets, both with their own little fire to signify attention
- robed in vibrant layers, all loose and billowy, bejeweled in gold or brass — no silver or iron, as they cause burning and blisters
Personality
Sybaritic // Hospitable // Impatient // Barbed // Inquisitive
Skills
Whispers, Tales
Connections galore trading intellect a world over. A pillar to the magicians' society full of cats, snakes and spiders. Myyr’s business of passion is to know things, always has been, and so they've dedicated themself to pursuit of knowledge on any which trivial whim. Meanwhile, of them, much tale is told and yet very little is confirmed.
Cabinets, Caskets, Closets
An admirer of culture, craft and all manner of curiousities, from artifacts to volatile magitech. Doesn't hold onto much for long, therein trading and dealing, but perpetual ownership of anything hardly is the point. In experience lies the thrill.
Connections galore trading intellect a world over. A pillar to the magicians' society full of cats, snakes and spiders. Myyr’s business of passion is to know things, always has been, and so they've dedicated themself to pursuit of knowledge on any which trivial whim. Meanwhile, of them, much tale is told and yet very little is confirmed.
Cabinets, Caskets, Closets
An admirer of culture, craft and all manner of curiousities, from artifacts to volatile magitech. Doesn't hold onto much for long, therein trading and dealing, but perpetual ownership of anything hardly is the point. In experience lies the thrill.