Navigation

    ‣ World Overview
    ‣ Setting & Timeline
    ‣ Dominions
    ‣ Factions
    ‣ Peoples
    ‣ Locations
    ‣ Magic & Technology
    ‣ Flora & Fauna

Garru Harru
Garru Harru is the name of a small village in the northern edge of the Dragons Teeth Mountain range. The particular area is known as the Agni-bolg or The Stomach of Fire, due to the high volcanic activity there. The sulphur springs and obsidian deposits make the area a tempting spot for explorers hoping to find new ways through the mountains but many go missing due to hazards both natural and unnatural. Though for those who live in Garru Harru (named for the great Hero Harru who later became known as Garru) life is a mixture of ferocious weather and the occasional natural disaster. Rockslides and mudslides have buried the towns of its people many times and while the terrain is lush and vibrant trees do not thrive as much nor do they...
Kharsaga
Kharsaga, an ancient flotilla city that meanders the eastern seas. First remarked upon in east Suldzana waters early in the Era of Chaos, sailors yet speak of the city in breathy tones. A conglomerate of vessels banded together form the core of the flotilla. Galleys and skiffs and all manner of ships, richly dyed and decorated, melded into a single beast, mimicking the appearance of an island. It sailed the seas, ringed by dozens if not hundreds of smaller vessels. To many, sightings of the flotilla came as a harbinger of war, a declaration of intent. Straying far from the mainland narrows and straits, this massive flotilla became the talk of legends for years to come. To this day, sightings are often noted under a delirious haze...
Plumhollow
Nestled in the palm of the mountain range colloquially known as the Fingers, Plumhollow rests as a bustling metropolis for the Smallfolk. With roots as a settlement of refugees fleeing the devastation of the Tears of the Mother and the encroaching threat of the then nascent Devahni empire, Plumhollow grew into its own over the centuries. Small burrows and thatch-roofed houses gave way to a blend Dwarven, Gnomish, and Beaver-folk architecture, intricately wrought across the valley of the palm in tune with the natural curvature of the ground. The city itself, split with tributaries and rivers fed from the Finger's inner-bluff deltas, is layered with housing stacked about a compact space to give ground to the multiflorous orchards that...
Routé ( Kingdom )
Somewhere in The Free States backed by rolling hills which brought snow in the winter months and kissed by a coast line, lay a small, ancient kingdom - Routé The Beginning Routé began as a small seaside settlement by a group of weary sailors. consisting mainly of warriors from different walks of life. Thousands of years ago, a story passed down bloodlines was that they were guided across the seas as they fled from an ancient war by a dragon who lead them to the a cold, sandy beach in the East of The Free States and beyond the sandy bank fields of lilies welcomed them. Slowly, they began building a community which eventually blossomed into the kingdom it is today. The Routens are rich in culture, they believe that your neighbor should...
Suldaza
where opposites meet Suldaza is a continent of immense contradictions, where the Great Gardens of the Elves and the Deadlands of the Forsaken occur side-by-side. The vibrancy of life outside the Deadlands is attributed to the thickness of the Shroud throughout the continent compared to elsewhere throughout the known world. This is because the Shroud seems to naturally congregate and replenish itself faster in Suldaza than Ilica in the west. Many Weavers have attempted to discern why Suldaza is such a wellspring of the Shroud, to little success. But what this means is that most of Suldaza is natively friendly to Weavers, who find it significantly easier to wield magic in the continent, find that their spells are stronger, at a lower...
Back
Top Bottom